1. unity3d – clear.
2. andriod – not yet…. because of my andriod’s debug mode is disabled.
how to work.
1. create root object.
2. create 2 cameras(left eye, right eye.) and make child of root.
3. and make this to prefeb.
4. and search Barrel Distortion shader for oculus rift and gear vr. (I could find here)
5. and use this shader add to 2 cameras.
1. looking for android gyro.
2. looking for android machine. (hard time to waiting g6)
3. and after buy android. I’ll transfer my project to real oculus rift.